Thursday September 20th, 2018
Nominees and winners of the Creative Gaming Award 2018
Nominated in the category Most Creative Game were:
THE BOOK RITUAL
Alistair Aitcheson | GB | 2018
The Book Ritual combines a digital game and a shredder. In order to progress, pages from books need to be destroyed – this, however, creates something new in the process.
MY CHILD LEBENSBORN
Teknopilot & Sarepta Studio | NO | 2018
Based on actual events, My Child Lebensborn tells the story of a child in Norway after World War II, that is discriminated, disadvantaged and insulted because of its heritage. Players take the role of an adoptive parent and influence how the child reacts to the events.
Winners of the Most Creative Game award:
DO NOT FEED THE MONKEYS
Fictiorama Studios | ES | not yet released
Do Not Feed the Monkeys simulates a simulation, in which players pry on unsuspecting others. Inspired by actual websites that allow people to access unsecured cameras, the game demands players to decide in how far they are willing to invade other’s privacy.
Nominated in the category Most Innovative Newcomer were:
SEGELBOOTEPUSTEN
Foxed Art | DE | 2018
In SegelBootePusten players control a digital boat by blowing into analog ventilators and, as a team, get the boat to its destination.
IT’S PAPER GUY!
Paper Team | FR | 2018
In It’s Paper Guy players take a walk through a world made of paper. In order to solve puzzles and keep on walking, they need to cut the hand-drawn elements in the game’s world.
Winners of the Most Innovative Newcomer award as well as the Audience Award:
SYMBIO
Jesper Bergman, Kristina Stiskaite, Zhang Hangning, Wang Kaijun, Alexander Sinn, Merve Metinkol, Songqiao Cai | SE | 2018
The platformer Symbio allows two players to control two different creatures. However, they cannot see what the other one is doing, but must overcome obstacles by holding hands.