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	<title>PLAY18 &#187; Studio Zukunft</title>
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	<description>Creative Gaming Festival</description>
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		<title>Character Design</title>
		<link>https://play18.playfestival.de/en/2018/08/03/character-design/</link>
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		<pubDate>Fri, 03 Aug 2018 21:12:40 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Studio Zukunft]]></category>

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		<description><![CDATA[How do characters from the future look like? Which skills and characteristics do they have in order to change the world? At the Character Design station, you can create your [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play18/wp-content/uploads/sites/15/2018/08/30758472756_1e996afa8a_k.jpg"><img class="alignnone size-large wp-image-1480" src="https://play18.playfestival.de/wp-content/uploads/sites/15/2018/08/30758472756_1e996afa8a_k-1024x683.jpg" alt="characterdesign" width="1024" height="683" /></a>How do characters from the future look like? Which skills and characteristics do they have in order to change the world? At the Character Design station, you can create your own video game heroines and heroes, and develop them digitally and analog. </p>
<p>This station is part of <a href="https://playfestival.de/category/program/studio-zukunft/">Studio Zukunft</a>.</p>
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		<title>Game Design</title>
		<link>https://play18.playfestival.de/en/2018/08/03/game-design/</link>
		<comments>https://play18.playfestival.de/en/2018/08/03/game-design/#comments</comments>
		<pubDate>Fri, 03 Aug 2018 21:13:01 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Studio Zukunft]]></category>

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				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play18/wp-content/uploads/sites/15/2018/08/21281162210_906eab4b9c_b.jpg"><img class="alignnone size-large wp-image-1487" src="https://play18.playfestival.de/wp-content/uploads/sites/15/2018/08/21281162210_906eab4b9c_b-1024x681.jpg" alt="gamedesign" width="1024" height="681" /></a></p>
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		<title>Storytelling</title>
		<link>https://play18.playfestival.de/en/2018/08/03/storytelling/</link>
		<comments>https://play18.playfestival.de/en/2018/08/03/storytelling/#comments</comments>
		<pubDate>Fri, 03 Aug 2018 21:12:32 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Studio Zukunft]]></category>

		<guid isPermaLink="false">http://www.playfestival.de/play18/?p=1476</guid>
		<description><![CDATA[What kind of stories do you want to tell in digital games? Here, these stories can be written and later programmed into textadventures with the open source software &#8220;Twine&#8221;. This [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play18/wp-content/uploads/sites/15/2018/08/21458221412_9d02eab654_b.jpg"><img class="alignnone size-large wp-image-1477" src="https://play18.playfestival.de/wp-content/uploads/sites/15/2018/08/21458221412_9d02eab654_b-1024x683.jpg" alt="storytelling" width="1024" height="683" /></a>What kind of stories do you want to tell in digital games? Here, these stories can be written and later programmed into textadventures with the open source software &#8220;Twine&#8221;. This way, linear plots can become non-linear games based on the players&#8217; decisions. </p>
<p>This station is part of <a href="https://playfestival.de/category/program/studio-zukunft/">Studio Zukunft</a>.</p>
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		<title>(Building) Game Controllers as Live Art</title>
		<link>https://play18.playfestival.de/en/2018/08/03/spielecontroller-bauen/</link>
		<comments>https://play18.playfestival.de/en/2018/08/03/spielecontroller-bauen/#comments</comments>
		<pubDate>Fri, 03 Aug 2018 21:13:09 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Studio Zukunft]]></category>

		<guid isPermaLink="false">http://www.playfestival.de/play18/?p=1489</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<div id="attachment_1824" style="width: 690px" class="wp-caption alignright"><a href="http://hamburg.playfestival.de/play18/wp-content/uploads/sites/15/2018/08/playing_up.jpg"><img src="https://play18.playfestival.de/wp-content/uploads/sites/15/2018/08/playing_up.jpg" alt="Photo: Margaux Weiß (edited)" width="680" height="453" class="size-full wp-image-1824" /></a><p class="wp-caption-text">Foto: Margaux Weiß (bearbeitet)</p></div>
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		<title>Design Game Environments</title>
		<link>https://play18.playfestival.de/en/2018/08/03/spielewelten-gestalten/</link>
		<comments>https://play18.playfestival.de/en/2018/08/03/spielewelten-gestalten/#comments</comments>
		<pubDate>Fri, 03 Aug 2018 21:12:49 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Studio Zukunft]]></category>

		<guid isPermaLink="false">http://www.playfestival.de/play18/?p=1482</guid>
		<description><![CDATA[Here, you create the game world of the future. Where do the characters live, which objects and people surround them? You work on collages and with the help of the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play18/wp-content/uploads/sites/15/2018/08/1600px-Minetest_LazyJs_Forge_in_the_afternoon.png"><img class="alignnone size-large wp-image-1483" src="https://play18.playfestival.de/wp-content/uploads/sites/15/2018/08/1600px-Minetest_LazyJs_Forge_in_the_afternoon-1024x576.png" alt="minetest" width="1024" height="576" /></a>Here, you create the game world of the future. Where do the characters live, which objects and people surround them? You work on collages and with the help of the open source software &#8220;Minetest&#8221;, you create a game environment. </p>
<p>This station is part of <a href="https://playfestival.de/category/program/studio-zukunft/">Studio Zukunft</a>.</p>
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